andreas pirchner

publications


Monograph Pirchner, Andreas (2026): The Apparatus is Present – Zur Verbindung von Experiment und Konzert in der Musikforschung. Bielefeld: transcript Verlag. Order a hardcopy at transcript Download the book as a PDF My author page transcript Verlag Bielefeld

»Zu experimentellen Zwecken eingerichtete Konzertaufführungen stellen eine Kuriosität dar. Indem künstlerische mit wissenschaftlichen Praktiken verbunden werden und Forschende, Kunstschaffende, Publikum sowie Forschungstechnologien neue Relationen eingehen, positionieren sich diese Versuchsanordnungen zwischen etablierten Kategorien des Experiments. Andreas Pirchner konzeptualisiert Laborkonzerte unter Berücksichtigung der beteiligten Apparaturen als eine Experimentalsituation der Musikforschung und entwickelt daraus Beiträge zu einer Theorie situierten Experimentierens. Der Band erschließt neue Perspektiven für die Forschungspraktiken der experimentellen Musikforschung, künstlerischen Forschung und Digital Humanities.«

Journal Article Pirchner, Andreas (2023): »Entangled Realities. Emerging Performances of Relating Humans, Sonatars, and Spaces«. Leonardo 56, no. 1, pp. 64–69. Download PDF

Book Chapter Pirchner, Andreas (2021): »Investigating Audience Experience«. In: M. Ciciliani, B. Lüneburg, A. Pirchner (Eds.), Ludified, Volume 2: Game Elements in Marko Ciciliani’s Audiovisual Works. Berlin: The Green Box. pp. 41–67.

Book Chapter Pirchner, Andreas (2021): »The Real-Time Score of Anna & Marie: Ergodic and Emergent Qualities«. In: M. Ciciliani, B. Lüneburg, A. Pirchner (Eds.), Ludified, Volume 2: Game Elements in Marko Ciciliani’s Audiovisual Works. Berlin: The Green Box, pp. 127–144.

Edited volume Ludified, Volume 1: Artistic Research in Audiovisual Composition, Performance and Perception. Marko Ciciliani, Barbara Lüneburg, Andreas Pirchner Berlin: The Green Box, 2021. Order a hardcopy at The Green Box My author page at The Green Box The Green Box Review of Ludified! in FORUM+ Review of Ludified! in JSMG Review of Ludified! in Organised Sound Interview with mica – music austria

Edited volume Ludified, Volume 2: Game Elements in Marko Ciciliani’s Audiovisual Works. Marko Ciciliani, Barbara Lüneburg, Andreas Pirchner Berlin: The Green Box, 2021.

»LUDIFIED offers a comprehensive insight into the artistic research project GAPPP - Gamified Audiovisual Performance and Performance Practice which was based at the Institute of Electronic Music and Acoustics of the University of Music and Performing Arts Graz from 2016-2020. In this project, a team of artists and researchers set themselves the task of exploring the artistic potential of elements from computer games in the context of audiovisual composition and performance. The examination of almost twenty artistic works that have arisen in connection with this project has led to numerous findings, which are not only reproduced here textually but also aesthetically.

In addition to various texts by the core team consisting of Marko Ciciliani, Barbara Lüneburg and Andreas Pirchner, the book also presents texts, pictures and sketches by guests who accompanied the project. The integrated USB stick contains high-quality documentation of audiovisual works that were of particular importance for the project. Numerous illustrations and the integration of an augmented reality part complete the aesthetic impression on the one hand, and on the other, convey the process of creative and research work. The book is divided into two main parts, one in which the project is introduced in general, and various methodological research approaches are set against works by different artists. Another part is exclusively dedicated to Marko Ciciliani, the head of the research project, who contributed numerous newly created audiovisual compositions to the project and thus set significant focal points in the research.

Proceedings Pirchner, Andreas (2020): »Ergodic and Emergent Qualities of Real-Time Scores. Anna & Marie and Gamified Audiovisual Compositions«. Proceedings of the International Conference on Technologies for Music Notation and Representation. TENOR’20, Hamburg, Germany, University for Music and Theater, pp. 189–197. Download PDF

Proceedings Pirchner, Andreas (2019): »On audience perception in gamified audiovisual performances«. In: DiGRA ’19 – Proceedings of the 2019 DiGRA International Conference: Game, Play and the Emerging Ludo-Mix, Kyoto, Japan. Download PDF

Proceedings Pirchner, Andreas (2019): »IRMA (Interactive Real-time Measurement of Attention). A method for the investigation of audiovisual computer music performances«. Proceedings of the 2019 International Computer Music Conference, NYU, New York, USA. Download PDF

The years 2013 to 2018 were as a period where I focussed on teaching classes in visual design and media technology at Ortweinschule and Creative Programming at Art University Linz. Also, I finished my Master in Musicology. Publishing activities found a new boost with joining the GAPPP project in 2017.

Book ChapterPirchner, Andreas (2013): »Filmmusik: Spuren des musikalischen Autonomiegedankens«. In: M. Sharif, S. Sackl (eds.), Jenseits von Hören und Sehen. Zur Ästhetik audiovisueller Medien. Beiträge zur Medienästhetik der Musik, Band 13, Osnabrück: epos music, pp. 35–49. Download PDF

Journal Article Pirchner, Andreas (2013): »Über das Zufällige in der Musik«. Kuckuck. Notizen zur Alltagskultur 13,1 (2013),pp. 34–38. Download PDF

Book Chapter Pirchner, Andreas (2012). »hack yourself – hack your self. Möglichkeiten von Image und Identität im virtuellen Raum«. In: B. Flath, A. Pirchner, E. Pölzl, S. Sackl, All You Need is Image?! music | media | publishing, Band 1. Graz: Leykam Buchverlag, 2010, pp. 53–61. Download PDF

Introductions signale 0011, October 2010, MUMUT Graz. Werkeinführungen: Cambiamenti Di Stato (Michele Del Prete), Sequitur XIII (Karlheinz Essl), Papilio Ulysses (Hyunsuk Jun), Rulfo/ecos I (Germán Toro-Pérez), TREE / study – III (Aliona Yurtsevich). signale at KUG Graz